Garrison D&D Characters
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1. Player characters
- Note that these are George’s/Tetuel’s observations about characters so may not be correct or complete
1.1. Tetuel
- George
- Half-orc monk of the Order of Life
- Whisperings of Gruumsh make him a little to eager to get into fights
- Lack of restraint during combat, often the one to throw the first punch
- Was looking for an opportunity to adventure
- Writes notes each evening/morning to keep track of what’s happened
- After a bad night’s sleep near Lark’s Cutting, has a tattoo of drawn-on glasses and moustache that’s tracking him - some sort of curse
- Seems that he can change the design by visualising what he wants while washing his face with water
1.1.1. Backstory
1.2. Mordoe
- Dee
- Firbolg druid, has a magical club and can create lightning storms
- Used to live in the woods - left when he got the letter inviting him to the party
- Still quite naive - happy to throw money at basically anyone who asks
- Has a shield made from a small gnome table, with some optional legs to make it into a 3ft high table again
- Tongue was taken by Yennefer as a sacrifice - but she gave him telepathy in return. Can’t cast a lot of his spells as a result.
- However it seems like they do have some chance of working, so maybe if it’s a desparate situation
- If spell casting fails there can be some very weird magical effects
- Turning bright green, face warping, growing an extra arm, some sort of protection from charms
- Met “Derek the butterfly” one night as we slept - a (probably fae?) butterfly creature which was looking for children’s teeth and fired a fireball out of Mordoe’s mouth
- After a bad night’s sleep near Lark’s Cutting, has a tattoo of a flame that’s tracking him - some sort of curse, given by Derek
- His home village has been destroyed completely in a way that is keeping everything natural away from it
1.3. Essence
- Jeroen
- Tiefling warlock, thinks he’s 20 years old (Mme Ysir thinks he’s older)
- Kinda mysterious and scary, I was wary but he seems ok
- There’s some secret about him that we don’t know
- Has a fancy magical sword (or hammer) he summons
- Introduced himself in Lark’s Cutting as Brian, magically disguised
- Almost got killed and Tetuel had to push his eyeball back in
- Has a deal with a mysterious being to hand over one of us to them (but we don’t know about it)
- Freya encountered someone with his eyes, around the time he was born, who was with someone carrying a mysterious bundle - could that have been Essence?
- Madame Ysir is using his blood to figure out more
- Can somehow reanimate people he kills as spectres? Spooky eldritch magic
1.3.1. Essence’s patron
- Unknown to us (has only appeared in his head so far)
- Female, with piercing red eyes, black skin, tall (6.5-7ft), black shimmering scale armour
- Likes to make bargains with him where she asks for souls
1.4. Reginald Goldscream
- Jon
- Half-elf bard
- Quite aloof
- Will play his instruments (e.g. “flute” (kazoo)) when the mood strikes him, which appears to be when he’s paid
- Has a “soul-blessed” rapier
- Started off as a dagger and transformed when breaking the ritual in Lark’s Cutting
- Linked to Regi’s soul
- If it starts speaking to him he should be careful, it may offer him a deal (we don’t know he already took one)
- For some reason his link to the blade means he needs to drink blood? Particularly to recover from going unconscious. But so far he denies it
- He’s now a Twin Soul
- The Order of the Radiant Dawn can track him using a sample of his blood and will destroy him if he ever turns into a malevolent force
- They determined that he’s not a Blooddrinker but he does drink blood
- Family is in trouble with the people running Crystal’s Polish but he doesn’t seem too fussed about helping them - says they’re also criminals
1.5. Jack Jackson
- Sophia’s second character after Cyra died :(
- Human ranger, about 18, androgynous/ambiguous
- Uses a bow, and their father’s axe
- From Lark’s Cutting - their parents are Jack and Amordella
- Familiar with the goings-on in Lark’s Cutting but has never really left the town
- Named Jackie by their parents but chooses to go by Jack
- Got turned into a baby when breaking Charis’ ritual! They got better
1.6. Animals
1.6.1. Janet Jackson
- Jack’s tiger cub, bought in Durgarshope from the very shady Joe’s Exotics for 38GP
1.6.2. Horses
- Sergeant Captain Sergeant (Sarge)
- Big black imposing war horse
- Mordoe’s horse
- La Toya - Jack’s horse
- Regular riding horse
- Bait and Switch
- 2 draft horses to pull a cart
1.7. Cyra Oriane DEAD
- Sophia
- Fire genasi paladin of Celestian
- Seemed like fun, didn’t really get to know her that much
- Wore heavy chainmail, carried a hammer
- Killed in the battle against the kobolds at the Darkwood Keep
- She made the mistake of opening the eversmoking bottle
- Cremated by Father Huel in the Church of the Dawnfather in Lark’s Cutting
2. Key NPCs
2.1. “Samuel” ALIVE
- Found in cell in the “Farmhouse” in Longhorn
- Claimed to be a “security expert” and seemed pretty traumatised
- Disappeared while we were in a fight upstairs
- Left a note saying “Many thanks friends, I would stay but this is not my kind of adventure, however a debt is owed. If in need, draw the thieves’ cant symbol for sanctuary on the side of Cobblestone’s Inn. Signed S”
- “Samuel” is apparently a code used among some people (thieves?) to show that you’re owed a favour. Can call it in ONCE (do not do it more than once)
2.2. “Warden” - female half orc DEAD
- Encountered in basement of the “Farmhouse” in Longhorn
- Appeared to be in charge - occupied the office in the basement
- We killed her
2.3. Torturer - silvery haired elf DEAD
- Encountered in basement of the “Farmhouse” in Longhorn
- We killed him
2.4. Lord Garrow
- Head of the vampires in Longhorn
- Member of the Blooddrinkers (funnily enough)
- Seemed to be interested in “researching” “rare finds” like the Genasi and Firbolg
- Probably for mixing blood to improve its effects
2.5. Lana Banghard ALIVE
- Runs potion shop in Longhorn
- Elven druid
- Likes innuendo and partying
2.6. Tanya Hoe ALIVE
- Runs Shaggy Mare inn in Longhorn
- Oldish lady, human?, friendly
- Husband Tom died in blood plague
- Had “lost” her wedding ring (stolen by Lyra)
2.7. Lyra ALIVE
- Bard met playing the lute in the Shaggy Mare in Longhorn
- Stole Tanya’s wedding ring and fenced it
- Ran away from Longhorn when confronted and creeped out by Reggie and Essence
2.8. Lars Hammerhead ALIVE
- Runs The Thrice Beaten, blacksmith in Longhorn
2.9. Morty ALIVE
- Runs the general store in Longhorn
- Old gnome, very salesman-ish
2.10. Warden Blacklock ALIVE
- Current warden of Longhorn
- Dwarf, very serious and grumpy
- Was the previous warden (Lord Sylvan)’s deputy
2.11. Lord Almar Sylvan DEAD
- Previous Warden of Larkswood
- Elf
- Presumed dead? Pretty sure his ghost was protecting his children’s graves
- Ghost(?): “Desecrators! Have you no respect for the dead?”
- Was protecting his children’s graves
- 3 children all died in “elf year” 684
- Anne aged 9
- Samuel aged 7
- Mary aged 3
- Left a “shadow” protecting their graves - his ghost or some sort of magic?
- Wife died after the blood plague, a couple of years ago
- He was devoted to her
2.12. Father Huel ALIVE
- Priest of the Dawnfather who runs the Church of the Dawnfather in Lark’s Cutting
- Can’t leave Lark’s Cutting to search for kobolds because people would lose morale
- Father Huel is JACKED and carries a beautiful wooden staff
- But says his fighting days are behind him
- Guardian of Jessie and Jamie, two little girls
- Jamie was kidnapped by kobolds
- Has heard rumours of the keep in the Darkwood Forest
- Used to be a lumberjack
- Spotted an incredible tree in the forest and thought it would be a great one to cut down
- Just as he was about to, the voice of the Dawnfather told him not to cut down the whole thing, but to take only a cutting.
- He carved that cutting into his staff and became a priest of the Dawnfather
- Gave us the blessing of the Dawnfather, making us fully rested instantly
- Can also buff us (cast Enhance Ability), and send telepathic messages
- Warned us to be wary of the town guard, suggested it would be better to trust the lumberjacks such as Tom Farrell
- Generally not a fan of the way the town is going
- Put Cyra to rest, cremating her
- Being kept captive inside the church by Charis
2.13. Charis Ulrich ALIVE
- Head of the Woodsmen’s Guild in Lark’s Cutting, and master of the town
- Father Huel described him as a “pompous twat”
- Became head of the Woodsmen’s Guild due to his connections and money, when it probably should have been Tom Farrell
- Tetuel instantly clashed with him, accusing him of not searching hard enough for the missing kids
- With the help of Nyble the Red, imprisoned Mayor Trovoski in his own wine cellar for weeks
- Also probably took the mayor’s seal to forge the letters saying he was ok
- Lives in the Guildmaster’s Hall and goes to Haley’s Delight for his evening meal
- Charis usually walks around town with 4 people (as described by Amordella/Jack and later seen by us):
- Breville or Brayville, something like that: Halfling, wears black, 1 squinty eye, Rogue
- Cruz: Big hulking Goliath barbarian, grey, 8.5ft tall, 3x as wide as Mordoe, looks a bit like a boulder, no hair, very short nose
- Arratis: Slippery sorceror who wears a red robe, face obscured by cowl
- Dharin: Cleric who keeps going on about how the death goddess will protect them all
- Spiritual weapon is a huge floating skull
- Charis can do magic
- Friends
- Thunderclap
- Blood Curse (of bloated agony)
- Some sort of teleportation that works for a whole group - snap and a white light enveloped them all
- Was doing a ritual to become a vampire!
- Pentagram with skulls at the points in the Guildhall - the skulls weren’t easily damaged
- Vats of blood in 5 buildings (presumably) and another in the pentagram
- Created mist at night in the streets emanating from the Guildhall, seems to pull in the darkness too. The mist can put people to sleep or make them laugh uncontrollably (potentially other effects)
- Lectern in front of pentagram, Charis reading from tome
- Moon went red (not sure if this is because of the ritual)
- We stopped the completion of the ritual but Charis and his goons escaped
- The 5 skulls had to be destroyed. When they were they had various effects:
- 1
- Turned Jack into a baby!
- 2
- Turned Essence into a zombie-ape looking creature
- 3
- Time paused and Regi was asked if he wanted to accept a gift. He did and felt a surge of power, his dagger turning into a rapier
- 4
- Blinded Tetuel
- 5
- Final one gave Mordoe, Regi and Essence gills, turned Mordoe’s body ice cold and his skin transparent, and exploded with lightning, knocking Regi and Essence out
- The 5 skulls had to be destroyed. When they were they had various effects:
- Had been to visit the Abbey of Sarenrae near Crestfall and the Cathedral of Sarenrae in the Everlight City to gather information about the Blooddrinkers - they let him because they thought he was fighting them
2.14. Tom Farrell ALIVE
- Not entirely human
- Lumberjack in Lark’s Cutting who “keeps the old ways” of the lumberjacks
- Has been around for a long time
- His father was the old guildmaster
- Comes back to Lark’s Cutting with the falling light
- Annoyed at Charis putting in taxes for more guards
- Would not be upset if Charis disappeared, but will not do it himself
- Drinks and socialises at Jack’s Rest
- Went missing about a week before we got back to Lark’s Cutting after Durgarshope, supposedly killed by something “made of night and shadow and claw and tooth”
- Was in one of his woodland hidey holes, got attacked and dragged back towards the town
- Was imprisoned in a trapdoor under the desk in the guildmaster’s hall
2.15. Claw the Tiger ALIVE
- Previously known as Tony
- Found in the basement in the Darkwood Keep
- Persuaded by Jack not to attack us and instead to attack the orcs
- We extracted him, and presumably he’s loose in the Darkwood Forest
2.16. Jack & Amordella Jackson ALIVE
- Parents of Jack Jackson
- Run the inn Jack’s Rest
- Inherited from Jack the Elder, from his father Jack, from his father Jack who built it
- Jack
- Hench (ex lumberjack), vaguely Orcish (half-orc)
- Lets Jackie get away with stuff
- Amordella
- Wood elf (very pretty)
- Protective mother to Jackie - not keen on them leaving
- Don’t really believe Jack’s tales about our adventures
- Also didn’t believe Jack was dead when Charis said so
- Made it clear that the black guards were not welcome in Jack’s Rest
2.17. Elaine & Darrel ALIVE DEAD
- Parents of Jessie and Jamie, left them with Father Huel
- Shipping merchants
- Were hired to take someone unknown upriver towards the mountains, should have been back a while ago
- Destination was Durgarshope
- Got attacked by pirates on the way. Darrel was killed, the ship and Elaine were captured by the pirates and kept in a cave
- Were hired to take someone unknown upriver towards the mountains, should have been back a while ago
- Ship is the Winding Eel - last seen in Durgarshope before heading back to Lark’s Cutting
- Got sent downriver with Jessie and Jamie
2.18. Madame Ysir ALIVE
- Runs Madame Ysir’s Wonderful Wares
- Short gnome wearing purple robes
- Wants a centaur’s heart by midsummer
- Worked with Freya in the past
- The same exhibition where she encountered the mysterious figure with Essence’s eyes
- She was “made of light and dark” and teleported around, fighting off creatures
- Escaped with Freya and Brandon (he then disappeared into the forest)
- The same exhibition where she encountered the mysterious figure with Essence’s eyes
- May be able to remove the tracking tattoos from Mordoe and Tetuel
- Can speak telepathically to Mordoe!
2.19. Captain Tamil Glove ALIVE
- Captain of the River Raven
- Wears a big black hat with a giant red feather
- Has 2 peg legs (carved from his boat) but can still shimmy up a rope
- Has an imaginary parrot called Polly on his shoulder, who he talks to and occasionally feeds
- Crew:
- Harry - sailor
- Smiler - cabin boy
- Others
- ABANDONED us on Elaine’s ship, didn’t cause us major problems but was a dick move
2.20. Trix ALIVE
- Trix Spinner
- Gnome, ~2.5ft tall, with grey cloak, ginger hair, bright green eyes
- Likes to exaggerate, very enthusiastic
- Lives in and knows her way around Durgarshope - she’s well known but seemingly not well liked
- Her grandfather is Gremble, an inventor
- Her parents were in the prision in Durgarshope, with 10k GP debt each - “made a few promises to the wrong people”
- They were killed by Gremble’s overzealous guard robot
- Mordoe has offered to try to get her a place in the Arconsphere to study magic
2.21. Captain Grumble ALIVE
- Captain of the Durgarshope garrison
- Dwarf, as grumpy as the name would suggest
- Manages the bounty board
- Has to deal with the prisoners from the Durgarshope prison while it’s closed due to the murderbot
- Vouched for us in our trial after we defeated the murderbot
2.22. Lana Zvenikov ALIVE
- Only known survivor of the “stone killer” - carriage was attacked, lost her cane in the attack
- Some sort of noble of Durgarshope, presumably rich
- Staying in the infirmary off the Sphere of Governance
- Seemed to like Jack
- Paid us 120GP for her cane back but tried to go off without doing that
2.23. Arnie Longfingers (Gorgon) DEAD
- Was cursed by an amulet to become a Gorgon, we killed him in the process of killing it
- Local explorer in Durgarshope, presumably found the amulet in the cave and got cursed
- Went to tombs
- Sold things with religious connotations, often getting into trouble with the high priestess
- Maaay have been involved with Crystal’s Polish (selling to them) - just a guess though
2.24. Zhen Hillbearer ALIVE
- High Priestess at temple of Gond in Durgarshope
- Female dwarf in armour with 4-spoked wheel across chest, carrying hammer?
- Can identify magical items!
- Her daugher is Freya - went missing in the mine - offered us 1000GP to find out her fate
2.25. Freya ALIVE
- Clerical explorer who explores new passageways in Durgarshope
- Daughter of Zhen Hillbearer
- Went to explore a chamber that was found under a mine tunnel
- Missing for about 2 weeks before we arrived in Durgarshope
- We found some dwarves/durgar with Gond’s symbol - her party had been turned into durgar
- Was being tortured by lizard people but was somewhat protected by her amulet
- Now recovering in the Temple of Gond in Durgarshope
- Her shield and hammer glow in the presence of… demons?
- Told us a tale of how she was rescued by a being with the same eyes as Essence
- And someone was carrying a bundle - could that have been baby Essence?
- She met Madame Ysir at that point as well
2.26. Gremble ALIVE
- Gremble Spinner
- Nutty inventor - old gnome
- Can see through illusions with his fancy glasses
- Can identify magical stuff
- Sold Jack a better map than our human skin one
- Grandfather of Trix
- Invented a guard robot with no way to turn it off which is sealed in the mine
- That’s why he’s kind of shunned these days in Durgarshope
- It killed Trix’s parents along with almost everyone else in the prison
- Other inventions
- Staff with extending blades on the ends
- Translating glasses
- Mordoe doesn’t like him
2.27. Gremble’s murderbot DEAD
- Invented by Gremble
- A guard robot with no way to turn it off which is sealed in the mine
- Power core could be removed if you got its armour off, or maybe overloaded with lightning
- Was created to guard the jail, but started killing anyone who tried to get past it
- Uses heat/fire energy to heal itself
- Could maybe overload that with lightning, or just with enough heat
- Freezing it might slow it down a bit?
- Has heat vision - sees from 2 red eyes in the head area but doesn’t really have a head
- Has stumpy legs
- Carries a huge sword
- Quite smart - might be tricked by a heat source other than us, might see through the ruse
- Also quite sassy
- Immune to non-magical damage!
- Power core was removed after it was killed and given back to Gremble
2.28. Mystic Mike ALIVE
- Fortune teller - Mystic Mike’s Magical Maelstrom of the… Muture
- Wanted a lot of money for a good fortune - cheap one was quite vague
- Found him outside The Exalted Grindstone
2.29. Yvonne Pitcher ALIVE
- Sheep farmer with a bow - sheep were being eaten by wolves (including a winter wolf)
- We kinda burned her house down with her and her last 2 sheep inside
- Sheep were Victoria and Albert
- Gave her 120GP to rebuild and buy sheep
2.30. Marlene Exotic ALIVE
- May be able to find us a centaur
- Hunter/tracker person who lives in the wild to the south of the desert
- Somewhere near where the desert meets the mountains on the southwest side, second T-junction away from Nuzan
- There’s a large Y-shaped tree at a crossroads. Stab a dagger into the tree, throw some blood over it
- Marlene will presumably use the scent of the blood to track us down, so it has to be blood of something that’s with us (or our own)
- Cousin of Joe Exotic in Durgarshope
2.31. Elith(?) Shadowseeker ALIVE
- Found in Durgarshope Prison, hiding under a pile of cloths
- Really gaunt, slightly elven features - said he’s a Drow but Essence doesn’t recognise him as one
- Said he’s in for a murder he didn’t commit
- Had been eating his cellmate
- Ran off out the exit
- Had served his time so was allowed to leave Durgarshope, but is banished
2.32. Aelar the druid ALIVE
- Extremely old, dirty gnome, powerful druid
- Repeats himself a lot, lives as a hermit so doesn’t interact with people much
- Has glasses with no glass remaining but some sort of enchantment that makes his eyes look like a spider’s
- Smokes a pipe which made Essence extremely high
- Lives in a glade a couple of days southeast of Durgarshope, across a river filled with flesh-eating fish and covered in lilypads
- Kidnapped Mordoe and his horse Sarge after mistaking Mordoe for his sister
- Helped us get information about Reggie’s bounty from the Greycoat captain of the bandits
- Keeping an eye on a dark energy in the woods nearby which is upsetting Yennefer
2.33. Yennefer
- The spirit of the woods according to Aelar
- Not sure if that’s just locally or everywhere
- Upset by something in the woods near Aelar’s glade
- Some dark necromantic energy, breaking the circle of life
- Forests may also be turning dark elsewhere
- We freed Yennefer from her prison
- She took the wizard we had knocked out as a sacrifice, along with Mordoe’s tongue
- But in return gave Mordoe the ability to speak telepathically
2.34. Mordoe’s sister
- Unclear if it’s Mordoe’s known sister or his unknown sibling that the family doesn’t speak of
- Was with Aelar, figuring out why Yennefer was unhappy
- Firbolg druid? Easily mistaken for Mordoe apparently
- Left Aelar after receiving a message through the spirit of the forest warning of danger, and headed east to rescue
2.35. Derek
- Met “Derek the butterfly” one night as we slept - a (probably fae?) butterfly creature which was looking for children’s teeth and fired a fireball out of Mordoe’s mouth
- After a bad night’s sleep near Lark’s Cutting, Mordoe and Tetuel have cursed tattoos that are tracking them, made by Derek
- Sits on Mordoe as a butterfly brooch
- Asked if Mordoe wants to try drinking blood from a beating heart. “Around the summer festival we all do” in the Unseen (Unseelie?) Court - they try to keep drinking without the heart stopping beating. The record is 35 minutes.
2.36. Mayor Trovoski
- Full name Albard Trovoski, wife is Yelena
- Both were being held captive by Charis Ulrich, in the secret wine cellar of his manor
- Was forced to hand over control of the town to Charis - wants us to unseat Charis
- Mayor of Lark’s Cutting, lives in his manor house
- Good at persuasion magic (charm) and seems to use it at every opportunity
- This probably raises some ethical concerns about him being mayor!
- Keen on wine - chugged half a bottle as soon as we freed him
- Wants us to raise the townsfolk to overthrow Charis
- Can get us maps of the forest to find other keeps (the one Lord Sylvan went to)
2.37. Yelena Trovoski
- Was held captive with her husband in the cellar of their manor house
- Telepathic and can do magic - at least healing
2.38. Taktak & Sooty
- Taktak Heavybelly of Clan Heavybelly was a hill giant
- Sooty was his hellhound - despite Tetuel trying to just knock him out, he exploded
- Were forced by Nybel the Red using magical collars to guard the mayor and his wife in the cellar of his house
2.39. Brandon
- Someone who escaped with Freya and Madame Ysir from under the mountains over 60 years ago
- Carrying a mysterious bundle - was it baby Essence?
- Disappeared into the woods with the bundle, Essence hasn’t heard of a Brandon
2.40. Captain Longpipe
- Tortle captain of a small barge, which he magically pilots
- Was called Nopipe as a kid, then Shortpipe when he had a shorter pipe
- May have memorised our pirate treasure map
- Probably doesn’t want anything to do with us again
2.41. High Radiant Alina Sunfire
- High Radiant at the Abbey of Sarenrae
- Tall human(?) with long golden hair in waves down her back, piercing amber eyes
- Wears armour and clearly knows how to fight
2.42. Marach
- Orc warlord who has one piece of the Staff of Reckoning
2.43. Hattie the Marvelous
- Magister at the Arconsphere
- Travels quickly with carts by taking shortcuts through other dimensions - via white doors
- Needed us to guard her while she worked her magic
- Took us through firey place with mountains and giants -> underwater place with seahorse riders -> spires of rock above the clouds -> freezing palace of Second Baron Lord Frostfist, an ice giant
- Paid us once we got her safely to the Arconsphere
- If we do see Lady Minerva, Hattie did not do “the jelly fish thing” - (turning a river into jellyfish, she totally did it)
2.44. Della
- Used to be a wealthy aristocrat, now runs the Archer’s Chalice at the Arconsphere
- Supposedly someone did “magical testing” on her land and now there’s a magic-infested crater
- Asked us to make it safe, gave us a map and the name of a local village, and asked us to bring something back
- In the bedroom on the top floor is a music box and inside that is a necklace with a red ruby
3. Groups
3.1. The Blooddrinkers
- Lord Garrow seemed to have a bunch of vampire friends
- And also someone who was sending him letters
- These were members of a secret group known as the Blooddrinkers
- Come together to form a higher society that controls the country
- They drink blood to extend their lives, performing acts of necromancy
- Give this as a gift/curse to people in exchange for power
- Lady Lefay paid us to hunt them down and find out as much as possible
- They’re active pretty much everywhere
- Hard to track - they avoid sunlight. Sunlight should be effective at damaging them
- They transform into bats, as we encountered in the mansion in Lark’s Cutting
- Charis was trying to become one! And he still could somewhere else as we didn’t get his book off him
- Now they really know who we are and probably that we’re onto them
3.2. Bandits looking for Reggie
- Have tried to capture Reggie twice
- Once between Longhorn and Lark’s Cutting
- Once between Durgarshope and Lark’s Cutting
- Both times they blocked the road with a tree, the second time they rolled a boulder behind us
- At least one is a Greycoat - the captain the second time
3.3. Lark’s Cutting Woodsmen’s Guild
- Father Huel warned us to be wary
- Headed by Charis Ulrich
- Guards are money-motivated and probably corrupt
- Easily bought? May not apply to all
- Kept an eye on us
- About 1/3 of Charis’ mercenaries agreed to stay and join the Woodsmen’s Guild
3.4. Darkwood Forest Kobolds
- Large group of kobolds living in the keep in the darkwood forest
- Seemingly led by 2 orcs who were speaking Common
- Grabbed individuals and children around Lark’s Cutting
- To chop up and eat
- Made Jack Jackson fight a tiger for entertainment
- Extremely fast
- Speak Draconic
- Smelly
- Can find their way around just fine by smell
- Mostly just had knives and stuff for stabbing
- One old warlock (killed)
- One heavily armoured kobold with a shield and spear (killed)
- Two smaller kobolds were the cooks
3.5. River pirates
- Based on the river between Lark’s Cutting and Durgarshope in Cove with caves
- Use the giant octopuses and vultures to distract ships’ crews so they can capture them
- Unclear if they control the creatures or are just opportunistic
- Lady Lefay suspects they may have had ties to the Blooddrinkers
3.6. Durgarshope underground dwellers
3.6.1. Durgar
- We don’t know of durgar, so these are just weird dwarves that can grow in size and don’t want to talk to us
- Seem to live in tunnels underneath Durgarshope
- Some of them are able to make their weapons fiery and project fire from their mouths
- Were created by the lizard people, by magically converting Freya’s party
3.6.2. Ogres
- Massive - about 10ft tall, broad
- Generally pretty dumb, slow and easy to hit
- Refer to us as “FOOD” in Giant, but can also speak Common
- Usually carring a chain
3.6.3. Giant spiders
- Only 2 of them that we found
- Aggressive
- May have had a poisonous bite?
3.6.4. Lizard people
- Captured and tortured Freya and her party
- Converted Freya’s party into hostile blue people (dwarves)
- Wanted to see if they could make us join them (by turning us blue too?)
- Had magical abilities, including turning their hands into snakes
3.7. Arconsphere wizards
- Wizards of the Arconsphere Academy
- One helped save Freya in the past (but is presumed dead)
- Same as imperial wizards
Archmages in the tower
- Transmutation
- Lady Minerva
- Conjuration
- Lord Fenegorn
- Abjuration
- Lord Archathenus?
- Necromancy
- Lord Zalazar
3.8. Margaret Lefay ALIVE DEAD
- Merchant who trades in rare artefacts
- Arconsphere wizard(?) of the domain of necromancy
- Not actually alive! Her room is in the realm of the dead, and while you’re in there you are quickly dying (but no time seems to pass outside)
- 5ft tall, grey hair
- Was very interested in Jack’s elven mother
- Left her calling card to Reggie - he used it to contact her about Charis’ vampire ritual in Lark’s Cutting - she gave some good advice
- Well connected - offered to use her connections to take away Reggie’s bounty for a fee
- Member of the Durgarshope High Council
- Paid us to hunt down the Blooddrinkers and bring her their teeth as proof
3.9. Lord Zalazar ALIVE DEAD
- Master of domain of necromancy
- Has two faces on opposite sides of his head! One jolly, one serious
- Offered to kill and reanimate Regi to remove the other soul - and/or(?) he could devote himself to the domain of necromancy - but would be stuck in the realm of the dead
- “We go round rooting out those who try to manipulate death for their own purposes”
3.10. Lord Arcathus ALIVE
- Master of domain of abjuration
- This is the one in charge of sealing off Crestfall
- His secretary gave Tetuel a calling card
3.10.1. Elys
- Dark elf wizard we met in the Jester and Scroll in Handles Stand
- Wants us to find the Sylvan city Erialond in a year. She asked Regi how strong his sensibilities are - why? Presumably there’s a reason it’s hidden?
- Cruel - has been launching people into the time-stopping spell over Crestfall, in anticipation of them falling to their deaths when the spell ends. Was very interested in the essence extraction from the forest spirit
3.11. Greycoats
- An organisation on the shadier side
- Where there’s criminal activity, the Greycoats have a hand in it
- Likely including Crystal’s Polish in Durgarshope
- One helped save Freya in the past
- At least one of the bandits trying to capture Reggie near Durgarshope was a Greycoat
3.12. Order of the Radiant Dawn
- Located in the Abbey of Sarenrae near Crestfall
- The High Radiant and the Dawn Wardens run the Order of the Radiant Dawn
- They oppose the The Blooddrinkers and aim to hunt them down
- Followers of Sarenrae
- The military branch - quite keen on smashing evil. Library duty was used as a punishment for a soldier
- All are warriors first, other things second
- They get “reborn” and choose fancy light-themed surnames
- The military branch - quite keen on smashing evil. Library duty was used as a punishment for a soldier
- Not keen on the Arconsphere wizards - say they’re “mixing themselves up in things they don’t understand”
- Restored Mordoe’s tongue using a relic of Sarenrae once we persuaded enough of them
Known leaders:
- High Radiant Aeliana Sunfire
- Leader of the Order of the Radiant Dawn
- She has long golden hair in waves down her back, piercing amber eyes, stands tall as if used to command
- She’s wearing armour and clearly knows how to fight
- Not a fan of wild magic or Firbolgs - called them “a backwards people”
- (no term)
- Warriors:
- Captain Aric Dawnblade
- Leader of the Dawnbringers, male gnome
- Likes Janet!
- Knew of The Hand - apparently “the most famous fighter of all time”
- Commander Lyra Sunshield
- Leader of the Sun Knights, female dragonborn
- Gets on with Jack - her hometown was also attacked, and she destroyed the attackers’ homes in vengeance
- (no term)
- Healers:
- Vigilant Alara Sunblade
- Leader of the Sunfire Templars, female elf
- Stays in the watchtower in the Abbey, looking out for intruders
- Protector Selene Dawncrest
- Leader of the Radiant Hospitallers, female half-elf
- Can make an enchanted cold bag for 30GP that lasts for about a day once activated with the word “freeze”
- (no term)
- Training novices:
- Marshal Darius Sunhammer
- Leader of the Aspirants of Dawn, male human, hammer at his back
- Not keen on us
- Warden Galen Sunspark
- Leader of the Dawnseekers, male(?) dwarf
- (no term)
- Librarians:
- Guardian Elysia Dawnheart
- Leader of the Sunscribes, female half-orc
- Was very interested in Charis’ Shadow Prophecy book, holding onto it to investigate
- Offered to trace the lineage of Lord Garrow to see if she can find out about him
- Sentinel Thalor Brightflame
- Leader of the Radiant Archivists, tiefling
- Elara Wispleaf
- Healer in the Abbey of Sarenrae infirmary
- Very good healer - will one day end up as head of the infirmary
- Very short and slight, got drunk with one shot
- Offered to attach a tongue to Mordoe if we steal the Order’s relic for her to get some extra healing power
3.12.1. Dawnbringers
- The scout corps of the Order - they report back for the Sun Knights to bring the fire
- Ancient sect of monks found in some monasteries/abbeys who oppose the The Blooddrinkers
- Show them Lady Lefay’s symbol and they will know we’re working with her (and should help us)
3.12.2. Sun Knights
- The ones who “bring the fire” to destroy evil things/people the Dawnbringers have found
- Will send troops to Lark’s Cutting to destroy the Blooddrinker ritual vats
3.13. Plants
- Trees speak very slowly but seem to have a good idea of the big picture
- Flowers are kinda useless - not much memory, easily impressed
3.14. Imperial wizards
- Were holding Yennefer captive to extract black goo for unknown uses (a weapon)
- Mentioned that it was “imperial business” and accused us of being spies and one apprentice called our talk about Yennefer “propaganda”
- Same people as Arconsphere wizards
3.15. Black-armoured guards
- Wear black armour and at least some of them have a silver hand insignia
- Commanded by Charis Ulrich
- Includes “Hard Head” Darren, who’s from Crestfall and likes the sound of his own voice
- Came in to Lark’s Cutting while we were away in Durgarshope
- Essence estimates there are about 50 of them in the town
- Guard the gate(s) of Lark’s Cutting (replacing the original guards) and the mayor’s manor
- The ones at the manor had a 2-headed dog
- Not all of them are people - some are something like magical constructs and don’t ever leave their posts
- Luckily these ones seem to be fairly dumb/basic, and also not too strong
- Can give reports to Charis - did he create them or one of the others?
- Dispel Magic takes them down for about a minute but doesn’t destroy them
- Smart enough to stamp out a fire
- They’re not undead but seem to have a skeleton inside (at least a skull)
- Unclear where they’re from (apparently not the town) - at least some are criminals hired from Crestfall
- Were told to leave Lark’s Cutting after Charis left - 1/3 agreed to stay and join the Woodsmen’s Guild
- Trovoski suggested taking the remainders’ weapons and pants
3.16. Order of Life
- A shadow of what it once was, no longer united by the wielder of the Staff of Reckoning
3.16.1. Nathaniel the Farmer
- Founder of the Order of Life - after defeating a being of light with the Staff of Reckoning (see The Hand’s story)
3.16.2. The Hand
- Invited us in to her cave in the hills near the Abbey of Sarenrae
- She tells the story of Nathaniel the Farmer, during the Great Cataclysm
- There was a small farming community where nothing eventful ever happened, until a being of light burst into their barn demanding adoration. It laid waste to those who would not bend the knee
- Nathaniel charged the creature and was flung away
- He grabbed a metal pole (what it was made of has been lose to time), charged back in, leapt into the air and drove a hole straight through the creature.
- There was an enormous pulse of energy, the creature collapsed in on itself
- Nathaniel came back and placed his hand on the now-glowing stick
- He and the others gathered around and vowed to [DATA EXPUNGED] (actually I just couldn’t keep up with the note taking - something along the lines of protecting life). They became the Order of Life
- The staff became known as the Staff of Reckoning. At some point it was shattered into 5 pieces and their locations lost. Without the Staff to unite them, the Order has shattered into pieces and its history has been forgotten
- She believes one piece has been found by an orc lord known as Marach - Tetuel has heard of the orcs rising up but not Marach in particular
- The Hand is giving Tetuel a quest to become a “second son” to find the staff and reunite the order
- The first was another monk from a monastery not far south of here. She saw him alive two weeks ago
- It’s Oszu! Tetuel’s rival!
- The first was another monk from a monastery not far south of here. She saw him alive two weeks ago
3.16.3. Oszu
- Left on his Pilgrimage of Life before Tetuel - and has also been given the quest to find the Staff of Reckoning
- Something of a rival
- Human monk, around 21-22 years old
3.16.4. Suescu
- Tetuel’s younger friend from the monastery, like a little brother
- Probably still at the monastery
- Gnomish monk, around 16-17 years old